Wednesday, November 11, 2015

Terrorism and Game Theory

The interactions between terrorist and their "targets" make game theory perfect for understanding terrorist behaviors. Terrorism is the use of violence and intimidation in the pursuit of political aims (google). Since terrorist are active players these models below do not cover all complexities, but the more things these scenarios take into account the more accurate they become. Game theory is used to gain insight into terrorist behavior and hopefully lead to helpful counterterrorism plans. Examples of game theory in terrorism are seen below:

Game theory in the idea of deterrence cost:
Scenario 1:
1) home country
2) foreign country
3) terrorist group
Goal: to prevent terrorist attack on your country
If the home country increases their deterrence efforts, the cost of a terrorist attack on the home country will also increase, therefore the relative cost of attacking the foreign country will be decrease, leaving the foreign country more vulnerable, in which case they need to increase their deterrence efforts. This will again even out the cost of terrorist attack for both countries so the home country will again increase there deterrence efforts, and this becomes an endless cycle and leads to overspending on deterrence efforts.

In this example if the two countries were non cooperative they would choose to differ, in reality, the optimal choice is to cooperate and preempt






Scenario 2:
1) 2 allied countries
2) terrorist group
Goal: allied countries to freeze terrorist assets
desired outcome can only be achieved when both countries choose to freeze assets so they must be cooperative








Scenario 3:
1) home country
2) foreign country
3) terrorist group
Goal: intelligence gathering and sharing  without discovery

no collaboration vs collaboration
Game theory and the idea of Terrorist Attacks:
Scenario 1:
2 distinct terrorist subgroups that are part of the same overall group, no chance of failed attack

terrorist net pay out for an attack: +4
+4 (pride points)  +1 (resource point from supporting nations) -1 (cost of attack) = 4

terrorist net payout for an attack done by other terrorist group: + 1
+2 (pride points) - 1 (resource points) = 1

dominate strategy: both groups to attack


Scenario 2:
takes into account short term change in military allocations based on actions of the terrorist groups

m_A - percent of military allocations used to suppress terrorist A

m_B-  percent of military allocations used to suppress terrorist B

note: m_A + m_B = 1, terrorist receiving 100% of military attention have payout of -1, terrorist receiving 0% have payout of 0

dominate strategy: do not attack

Scenario 3:
Takes into account long-term military allocations, including reinforcements or withdrawals, and strength of military

M - strength of military (0 <= M <= 1)
m_A - percent of military allocations used to suppress terrorist A
m_B -  percent of military allocations used to suppress terrorist B
change in M - attack causes increase in M
- change in M - no attack causes decrease in M


dominate strategy: do not attack

Scenario 4:
Takes into account long term military and possibility of failure in attack


Successful attack payout: (same as scenario 1) terrorist net pay out for an attack: +4
+4 (pride points)  +1 (resource point from supporting nations) -1 (cost of attack) = 4

terrorist net payout for an attack done by other terrorist group: + 1
+2 (pride points) - 1 (resource points) = 1

Unsuccessful attack:
net payout for attack group: -6
-4(shame points) -1(resource points) -1 (resources spent)

net payout for other group: -1
-2(shame points) + 1(resource point)

These different scenarios lead us to a generalized game for two terrorist groups:







which we will decipher tomorrow in class!

One of the four pillars of United States terrorism policy is "no concessions to terrorist". Although this is always the goal, we see from the complexities of just these simple scenarios, that this is not always as easy as it sounds.






5 comments:

  1. Wow, I guess "we don't negotiate with terrorists" is easier said than done. I'm looking forward to seeing your presentation on this stuff today. Is there a real life example that we can analyze?

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  2. Great presentation yesterday! Its kinda scary knowing that the best possible option is to pretty much "always attack" for these terrorist state of mind. I wonder what else/what other real life factors play into things like this. Of course you cant accurately measure ones "shame points" but there has to be other things playing out or else there would be bomb threats all over the place. But you do a great job giving many examples and its really cool thinking how this stuff apply to things that one wouldn't usually think about.

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  3. So odd that one day after our class discussion there were major terrorist attacks in Paris. Yikes! Lauren, I liked how your presentation rationalized something that seems so haphazard. I was a little dubious about the payoff matrices, though. It is hard to consider payoff in units of pride and shame haha.

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  4. Great presentation Lauren! You made it very clear of how to find the strategy for each example you went over in class. As I'm doing my final project on the use of game theory, especially two-person zero-sum game, in historical wars, I'm wondering can you also apply two-person zero-sum game strategy to some of the terrorism games? I think it becomes very hard to find a strategy when the game comes to more than two options, like Scenario 4. But it is very interesting to look at terrorism problem in a new aspect!

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  5. Nice presentation Lauren! I liked the example you went through in class. I thought it was really helpful for better understanding this. It would be interesting to see how this applied to a real-life example, especially today as the threat of terrorism is something that is discussed a lot by many people on a global scale right now. Thanks for this interesting blog and presentation!

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